Our Team

James Shu,
Founder and CEO
Your go to mental health advocate. I’m James, a healthcare entrepreneur, developer, and virtual spaces builder on a mission to build technology that helps you heal. With a background in early stage healthcare innovation, I launched Plutonic from personal experiences as I see a great need for tech enabled mental health services to reach digitally native people.

Justin L. Enggasser, Ph.D.
Lead Clinical Advisor
Justin Enggasser, Ph.D. is a Harvard Medical School instructor and Clinical Director at VA Boston. A leader in digital mental health, he co-created VetChange, a tool helping veterans with PTSD and alcohol use. He’s led clinical innovation at Pear Therapeutics and published widely on tech-driven care.

Magy Seif El-Nasr, PhD
Scientific Advisor
Magy Seif El-Nasr is a Professor and UC Presidential Chair at the University of California, Santa Cruz, where she directs the Game User Interaction and Intelligence (GUII) Lab. Seif El-Nasr’s work and expertise focuses on developing tools and techniques for authoring, adapting, and personalizing virtual environments, including interactive narratives, virtual AI characters, and serious games. Throughout her tenure, she published several books including: the first book on the subject of: Game Analytics, called Game Analytics: Maximizing the Value of Player Data, Game Data Science outlining the standard methods used for data science within game research and industry, and Nonverbal Communications in Virtual Worlds outlining methods used for effective virtual character development that includes non-verbal communications, gestures, etc.

Jeanette Gurr, LPC CPCS
Clinical Supervisor & Lead Therapist Provider
Jeanette is a Georgia-licensed therapist with 20+ years of experience helping clients navigate trauma, anxiety, self-esteem, and depression. An LGBTQ+ ally, she creates a safe, empowering space for individuals, couples, and young adults—no matter how complex the challenge.

Plamen Dragozov
Chief Technology Advisor
Plamen Dragozov is a seasoned executive from the software industry with extensive experience across engineering, tech leadership, and innovation. His career spans over 2 decades in high-responsibility roles, including as CEO, CTO, Head of Engineering, Technical Director, and Principal Engineer at major corporations, such as Roblox, EA, Popcap, and Linekong Interactive, as well as several smaller early-stage ventures.
Plutonic Pulse
Our personalized blog and company news
1. Realistic Motion Avatars are the Future for Social Interaction in Virtual Reality
2. Comparing counseling outcome for college students. Treatment of social anxiety disorder using online virtual environments in Second Life.
3. Some avatars are from ReadyPlayerMe.
4. Some virtual spaces are hosted on 3rd party platforms



